The New Media Consortium and EDUCAUSE Learning Initiative (ELI) have jointly released the NMC Horizon Report > 2013 Higher Education Edition. This tenth edition describes annual findings from the NMC Horizon Project, a decade-long research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. Six emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and challenges expected to continue over the same period, giving campus leaders and practitioners a valuable guide for strategic technology planning.
This year’s NMC Horizon Report identifies massively open online courses (MOOCs) and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Games and gamification and learning analytics are seen in the second horizon of two to three years; 3D printing and wearable technology are seen emerging in the third horizon of four to five years.
The subject matter in this report was identified through a qualitative research process designed and conducted by the NMC that engages an international body of experts in education, technology, business, and other fields around a set of research questions designed to surface significant trends and challenges and to identify emerging technologies with a strong likelihood of adoption in higher education. The NMC Horizon Report > 2013 Higher Education Edition details the areas in which these experts were in strong agreement.
“Campus leaders and practitioners across the world use the report as a springboard for discussion around significant trends and challenges,” says Larry Johnson, Chief Executive Officer of the NMC. “The biggest trend identified by the advisory this year reflects the increasing adoption of openness on and beyond campuses, be it in the form of open content or easy access to data. This transition is promising, but there is now a major need for content curation.”
“Identifying the key emerging technologies for learning is vital at a time when all institutions are forced to make very careful choices about investments in technology,” adds ELI Director Malcolm Brown. “With the sudden emergence of the MOOC [massively open online course], there's unprecedented attention being given to the teaching and learning mission of higher education. The NMC Horizon Report goes beyond simply naming technologies; it offers examples of how they are being used, which serves to demonstrate their potential. The report also identifies the trends and challenges that will be key for learning across all three adoption horizons. This makes the Horizon Report essential for anyone planning the future of learning at their institution.”
Of the six technologies highlighted in the NMC Horizon Report > 2013 Higher Education Edition, three were also noted in the 2012 edition. Tablet computing remains in the one year or less horizon, as do gaming and gamification and learning analytics in the two to three year horizon. The 2013 edition refreshes these topics and explores new applications. 3D printing appeared in the very first NMC Horizon Report, released in 2004, but has reemerged this year due to the tremendous activity surrounding the Maker community, while MOOCs and wearable technology are brand new to the NMC Horizon Report series.
The NMC Horizon Report > 2013 Higher Education Edition is available online, free of charge, and is released under a Creative Commons license to facilitate its widespread use, easy duplication, and broad distribution.
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The Edward and Betty Marcus Institute for Digital Education in the Arts (MIDEA) provides timely, succinct and practical knowledge about emerging technologies that museums can use to advance their missions.
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The New Media Consortium (NMC) is a community of hundreds of leading universities, colleges, museums, and research centers. The NMC stimulates and furthers the exploration and use of new media and technologies for learning and creative expression. All content Creative Commons. More >