Where EdTech Leaders Bring Horizon Project Research to Life
How do we define a Makerspace? Who participates? What is the value? Why is this important for teaching and learning? How do we assess Makerspace activities?
For the inaugural edition of the new NMC On the Horizon series on October 16th, we're bringing in edtech experts across the Higher Ed, K-12, and museum sectors to engage in a live panel discussion about this emerging NMC Horizon Project topic.
This event has already occurred. If you missed is, you can now watch it on the
NMC YouTube channel!
In the 21st century learning landscape, creativity, design, and engineering are making their way to the forefront of educational considerations as tools such as 3D printers, robotics, and 3D modeling web-based applications become accessible to more people. The question of how to renovate or repurpose classrooms to address the needs of the future is being answered through the concept of Makerspaces, which offer the tools and learning experiences needed to help people carry out their ideas.
Join the NMC and our panel of Makerspace thought leaders on Wednesday, October 16 at 10am PT / 12pm CT/ 1pm ET (check for local time). This one-hour session will be held in the Google+ On Air platform and broadcasted live on YouTube. Participation is free for all attendees.
Meet our Makerspace Panel
David Conover, STEAM Video Game Instructor, Connally High School
As an educator, David Conover’s goal is to raise awareness and interest in STEAM (science, technology, engineering, arts, and math) through student created video games, while providing at-risk students the resources they need for success. Conover’s global projects engage 9th through 12th grade students in exploring real-world issues they feel passionate about by challenging them to show, through video games, how STEAM can help improve the environment in their Austin community.
Miriam Langer, Interactive/Multimedia Faculty, Center for Cultural Technology, New Mexico Highlands University
Miriam Langer is a professor of Media Arts and Technology at New Mexico Highlands University, where she teaches physical computing and leads the multimedia and interactivity emphasis area. She is the director of the AmeriCorps Cultural Technology program, and co-director of the Center for Cultural Technology, a partnership with the New Mexico Department of Cultural Affairs. Her current focus is helping to develop community and cultural Maker Spaces in storefronts, libraries, and museums around New Mexico.
Liz Neely, Director of Digital Information and Access, Art Institute of Chicago
Liz Neely has played a leading role in the Art Institute of Chicago’s Online Scholarly Catalogue Initiative (OSCI) and the LaunchPad iPads in the galleries project. She is the project director for a 2013 IMLS Sparks Innovation grant to explore strategies for using 3D printing and scanning to increase visitor engagement. Neely is a Museum Computer Network board member and also serves on the Board of Directors for the NMC.
Panel Moderator: Mariano Ulibarri, Founder, Parachute Factory and Board of Directors of Hacker Scouts
Mariano Ulibarri believes that the Maker Movement has the power to foundationally transform communities for the better. He currently serves on the board of directors for Hacker Scouts, a national non-profit serving middle-school aged children. In 2012, Mariano founded Parachute Factory, a community Maker space that works in partnership with libraries, museums, institutions of higher education, and local non-profits.
Watch the archived video of this event: http://go.nmc.org/MSvideo.
About the NMC On the Horizon Series
The "NMC on the Horizon" series reflects the research and work of the NMC Horizon Project in action. International panels of experts are convened across all education sectors to address the emerging technologies poised to significantly impact teaching and learning.
Have questions of this event or the NMC On the Horizon series? Email email@example.com.
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